MSZ-006 Zeta Gundam: The Making Of

•November 25, 2009 • Leave a Comment

Hi again!

I’ve just added a new page devoted to the assembly of my Perfect Grade MSZ-006 Zeta Gundam.

Mata ne!

MSZ-006 Zeta Gundam assembled

•November 25, 2009 • 1 Comment

Hi there!

I’m busy as always and this time I made a few photos of my newly assembled Zeta Gundam from Universal Century:)

Enjoy the photos!

Białystok 2009

•September 24, 2009 • Leave a Comment

Hi!

Just another photo-post… This time from the eastern city of Białystok:)

Enjoy!

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Animatsuri 2009

•September 20, 2009 • Leave a Comment

Hi there!
Long time no see/write… I’ve just uploaded some photos from Anime and Manga convention Animatsuri 2 which took place over a month ago in Warsaw. They are divided into two groups:

Enjoy!

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Cherudim assembled

•July 11, 2009 • Leave a Comment

Hi there!
Some time ago I assembled another Gundam from Anno Domini’s Gundam 00 – GN-006 Cherudim. Today I finally managed to take a few shots of it.
Enjoy!

Terrain LOD

•June 22, 2009 • Leave a Comment

Hi there!
I just uploaded a small D3D9 application (exe + src) of mine which renders a heighmap with Level Of Detail technique described in Game Programming Gems 6.
Enjoy!

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Scientific Picnic 2009

•June 2, 2009 • Leave a Comment

Hi there!

Just another batch of photos, this time from Scientific Picnic 2009.

Cheers!


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Signal Processing Symposium 2009

•June 2, 2009 • Leave a Comment

今日は!

How do people spend Friday nights? They have fun! So did I – together with Michał Mosdorf I went to Signal Processing Simposium 2009 to present a paper titled “PW-Sat on-board flight computer, hardware and software design [by Michał Mosdorf, Michał Kurowski, Andrzej Cichocki, Łukasz Mosdorf and Marcin Kocoń]” :)
I saw only 4 other presentations:
Guys from Hungary (Levente Dudas, Lajos Varga) presented their paper on MASAT-1, the First Hungarian Satellite;
Marcin Stolarski introduced PW-Sat as a “Space platform for student cubesat pico-satellite”;
A special guest from Philadelphia University (Jordan) tried to introduce a highly impractical and hardly innovative Zero-Ones Compression Method for speech signals (with demonstration in VB6 (or older…));
Another guest from Philadelphia University presented an interesting paper on “Optimum Pulse Shaping Application of Walsh-Functions used in MSK”;

Together with the supper and party following the presentations, lots of fun:)

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Enjoy the photos!

Spring in Olsztyn

•May 5, 2009 • Leave a Comment

Hello there!

I’ve just uploaded some of the sights of spring in my hometown of Olsztyn. The photos are a month old, but…

See you!

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Hanami 2009 05 02

•May 2, 2009 • Leave a Comment

So… My second Hanami – flower (by default sakura) watching – ever. In practice, a nice picnic with people from The Student Japanese Scientific Group, some guests from Singapore and charades… meaning lots of fun:) This time the cherry trees were actually blooming and I was fortunate enough to bring my camera with me…

Enjoy the photos!

GN 003 Kyrios assembled

•April 30, 2009 • Leave a Comment

Hi there!

My newest Gundam – Kyrios from Anno Domini’s Gundam 00 – just got assebled and (due to my illness resulting in a limited ability to do something more demanding) photographed. The model looks pretty nice, although it lacks some details that can be added only through painting. The transformation is clearly lacking, but generally the unit is highly poseable:)

Click here to go to the Anno Domini section.

Enjoy!

Ecchicon 4th strike

•March 2, 2009 • Leave a Comment

Hi again!

Here you can see some of the photos from Ecchicon 4th strike which took place this weekend. I missed most of the ecchi part (hlip…) but still – lot’s of fun;)

Cheers!

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Radio Yokohama

•March 2, 2009 • Leave a Comment

Recently I attended a happening to promote a book titled “Radio Yokohama” – I don’t know the book, I haven’t read it and I’m not planning to. However, there was one keyword that lured me there – cosplay;) As far as I understand, the book features a band “Y2K” inspired by X-Japan. So, there were two pretty girls in nice outfits (who won a cup;) ) and an immitation of a japanese band – they were singing horrible! Two lost lambs who didn’t understand polish and thought it was a regular concert just couldn’t accept the scene they were witnessing – lots of people, lots of cameras and music soooo %$^&%$ that… Well, I won’t finish it not to demoralize my readers (Hey! Are you still there?!) It took me a while to explain the situation… Especially in all that noise. But, surprisingly, the music perfectly matched the excerpts that were read between what was supposed to be songs:) All in all, it was pretty fun. Still, it’s not worth dedicating a whole page, so I’m putting all the photos within this post…
Enjoy!

Ruby IRC Client ver 2.1

•February 23, 2009 • Leave a Comment

Hi there!
A new version of my ruby IRC Client is out.

Changes:
1) console output is colored – separately for chat, commands, notices etc…
2) more control over what is and what is not displayed (echo, msg…)
3) displays users present on a joined channel
4) some convenience functions (dccqueueremove, *batch* version of dccqueue, users, channels)
5) some minor clean-up

So, there are no *killer* features over previous version, but:
1) It looks nicer
2) Is more user friendly (it’s easier to read and discriminate between messages, notices, infos and chat, you know who’s on the channel you’ve joined, less rubbish distracts your attention…)
3) Batch dccqueue saves a lot of typing and dccqueueremove allows easy recovery from typos in long download queues (which is in most cases not needed thanks to the previous feature)

All in all, it turns out pretty well as now it’s the only irc client I use as it supports all I need… The way I need;)

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See you!

Italian mountains take II

•February 18, 2009 • Leave a Comment

Hi there!

Here’s a bundle of photos from the sunny/snowy/icy Italia!

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Enjoy!

Open Portal

•February 5, 2009 • Leave a Comment

Welcome to the first software related post in quite a long time! I’ve recently finished the Game Programming Fundamentals (PGK) class at my university – the result is a simple game running on top of my first fully 3d engine in … OMG something like 5 years… Well, here’s the link.
See’ya!
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